![]() Improved output display with more information.Īdded extra lighting debug information for fog and direct light directionĪdded toggling of shadow groups via shadow key (U) in scene viewer. o (once) command will only run once and exitĭDS files are only copied from source folder on first pass. f (force all textures to update) command will only run once and exit. Server now verifies that connected clients own the content they are using. Updated Default HUD with multiple options for different element combinationsĪdded Battery State & Usage options, as well as LEDs for P2P and Batteryįixed HUD only rendering one gauge correctlyĪdded Throttle, Brake and Clutch gauge options to HUDĪdded ability to change text colour in MFD in HUDsĪdded Battery Unit setting (Percent or kW(h))įixed multiplayer joining getting triggered again after changing graphics settings and restarting when joining with +connect When cars ahead are in a fight, AI will now set up for an overtake on corner exitĪI won’t hesitate to go 3-wide if the situation allows for it, but will pull out before the next braking zone if an overtake seems too dangerous Player and other cars will no longer be rear ended unless a sudden unexpected lane change makes a reaction impossible More cautious when yellow flags are ahead or under FCY Multiclass: Faster classes will attempt to carry more momentum, and lift off early if no overtaking opportunity existsĪI will now be more cautious when other cars are aroundĪI can now use more of the space following other cars, for proper drafting behaviour Multiclass: Faster classes avoid overtaking unless they can get fully past before the apex Multiclass: Faster classes will no longer slow down when trying to overtake slower classes Overtaking occurs if AI can achieve overlap before the next corner, otherwise the AI will save fuel Reworked AI reaction to other vehicles (road courses)ĪI will now properly slipstream other vehicles Stop positions (grid, pit box) will no longer be overshot Improved acceleration with less wheelspinĮliminated even more sources of oscillation Less overshooting, more controlled deceleration RegenLightMinPowerWatts=15000 (requires 15kw regen to show the light). ![]() RegenLightRequireThrottle=1/0 (requires higher throttle than brake) Updated method for sharing if a rain light is active over network, to ensure better consistency when it is used to show in the pit lane, battery regen or due to the weather.Įnable rain light when battery is harvesting on throttle. Updated Moddev Tweak Bar displays for new options Updated Cockpit Readout format to allow offsets, to render multiple readouts to the same backgroundĪdded Cockpit Readout Icon format, which can render texture to background, with configurable number of elements, and options to change colours or uvw islands based on value, with options for Fuel, Battery, RPM, TC, TCActive, ABS, ABSLockedĪdded various extra cockpit readouts: FuelLastLap, FuelFinishAverage, BatteryLastLap, BatteryFinishAverage, CurrentLap, Delta, TCSlip, TCCut, BatteryRegenLevel, ElectricMotorMap Updated Dashboard Elements Shader to use IBL Setup for better lightingĪdded LowLumEmissive shader to replace old Dashboard usage on track assets (Start/Pit Lights etc) and in Car LEDs. Various fixes for battery energy consumption. Removed various unused settings from config fileĮnsured that results files / ai report battery state when it’s the primary energy source Updated displaying of PC Specs to show only relevant information in config app This file will copy from the default file on first run of VR.Īllowed the option to configure multiple files from the config applicationįixed various inconsistencies in config app where by changing adapter or monitor would lose any previous setting changesįixed windows version reporting in config app Updated Config file to save last used resolution and refresh rate rather than an enumeration of the used mode for more consistent handling of game resolution when adapters change. Removed non functional copy to clipboard screenshot player.json settingĭisallow assigned Screenshot button in Photo ModeĪllowed toggling of showroom background in Retail (via key 1 or via button).Īdded player.json setting “showroom background” for default state of rendering background.Īdded Sideview UI showroom for taking screenshots of cars for icons.įixed UI resolution not setting correctly when switching from Windowed to Borderless in Game.įixed crash when changing resolution options in VRįixed intermittent crash when installing content Linked Photo Mode Screenshot Format and Depth saving to player.json setting Fixed assigned Screenshot button not working in UI in Retailįixed Photo Mode depth option not working
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